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They are practically pointless now… easier to just buy stuff from a vendor for a fixed price and use token drops for rare enchants. Used only for crafting the base part of legendaries, and pretty much a money sink. I really thought BfA killed them, but that doesn’t seem to be the case. My days of raiding are long behind me now. I won’t comment on it further, as others have done a much better job than I could. Bad luck protection is always a tough balance. The Grand Vault… that’s a weird meta incentive tool.
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Valor points are a decent addition (funny that the community has been right about this for 10+ years). In the current state, it’s suffering from the same issues Wildstar had at launch – it brings out the absolute worst in people. I did a couple, didn’t really like the artificial pressure, and I’ve watched from the sidelines since. M+ is evolving into an interesting beast. It’s still a shame that there’s so little reason to run dungeons for their immediate rewards – what with super low RNG. They feel better than BfA, but less so than the launch Legion dungeons. There’s always going to be the square peg / round hole Blizzard level writing, but on the whole, it’s really well done. The storylines are solid, their integration to levelling is well done, the characters are interesting, the art styles are appropriate, the inherent rewards are comparable. Kyrian in particular is impressive.įrom start to end, I think the covenants work really well. Which is really quite sad, because the actual content behind the anima covenants is fairly good. Not being able to use those cosmetics (or pets) if you swap covenants is even dumber. Getting 1000 a week and total costs being in the 300,000 area is just dumb. Heck, even if it gave a temporary buff to anima gain, that would be HUGE!Īnaemic. I’d add a pile of stuff to Venari as a vendor, in particular themed armor cosmetics, or some sort of pet. I’d double the time on the eye of the jailer for starters, so that people can spend more time in here per day, and reduce the time to grind. The rewards here are only related to Torghast, so you only really need to do this with one character. The scaling doesn’t really work past a certain point, the group phasing makes it very hard to complete anything formally, and you’re ultra dependent on other players being around because the mob density is crazy. You go in, look for the blue !, do those, try not to get killed (while gearing) and then leave. They all brought something different to the game (unlocking flight for one), and had multiple levels of rewards throughout.
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All of these were solid takes on the concept of organic play. Timeless Isle, Throne of Thunder, Tanaris, Broken Shore, Argus, Mechagon, Nazjatar. The worst part about Torghast, without question, is that you need to grind the Maw in order to get improvements. The state at launch was garbage, and the LFG portion made it much worse.Īdd gear drops, gems, materials, cosmetics, ANYTHING to make it worth more than soul ash. I thought that system was great at the end, what with so many cosmetics available for short bursts of play. I will say it’s a weird shift from the island expeditions of BfA. The corridor runs are for a special kind of player that wants to invest an hour+ and lose to bad rolls. I’ve written a bit on this topic, and it’s an impressive take on rogue-likes, but with all the fun of a root canal. I’ve done enough to get a legendary and never want to step back in here. It’s just that the stuff to do is mind boggling boring. This isn’t a slight towards Blizzard, there’s certainly more here than in BfA, and much less frustration. No, my challenge in WoW is that I’ve done all I need to do for now. I’m sitting on a half dozen tokens, and last count had over 1.5m in gold on hand, so that’s really not a barrier to play. I’m about 5 days in of the sub having lapsed.